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A.T.C FIELD CRAFT

Field craft is an exciting part of any squadron's training programme, and the promise of a good exercise is always guaranteed to get good attendance. 

Field craft is, to put it simply, the art of living and moving in the field. 

An average squadron might run 'exercises' which vary widely. Many involve two teams being pitted against each other. Exercises vary and each places emphasis on different aspects of field craft. Some might need you and your team to move slowly and quietly, sneaking up on an 'enemy' installation, perhaps. Others need speed as well as stealth, and you will have to decide how much of one to trade off against another. An acknowledged advantage of field craft exercises is that it forces people to use their initiative much more often. You could find yourself in a decision-making position as a relatively junior member of the squadron.

Field craft is often used by squadrons as a method of assessing cadets' leadership qualities - what would happen, for instance if the 1 and 2i/cs (first and second in commands) of your team went down? Would you take control? Do you have the skills and abilities?

Types Of Exercises

A popular exercise, often used by squadrons is the 'E & E' (Escape and Evasion) exercise. This involves splitting the cadets into two or more groups, and telling one group to catch the other. Great fun can be had by all on these types of exercise.

Other exercises used by squadrons are 'Objective' exercises. This might involve searching for an object and returning it to base, while other teams search for other objects, or it might put you against your friends looking for the same object. Whatever the structure, a well planned objective exercise can be exciting and fun.

Casevac (Casualty Evacuation) exercises can also be an interesting challenge. This is something a bit different - the main objective is humanitarian rather than offensive - this could give the more enthusiastic cadets something to think about! Cadets enter an hostile area and evacuate injured allies. The degree of difficulty can be varied through addition of enemies, and perhaps a time limit. This is a good exercise to test all skill sets at once.

Kit

Uniform used for field craft is usually called D.P.M (Disruptive Pattern Material). Other names you may hear used are 'Greens' or 'Cabbage' and normally includes the following as a base -

DPM Trousers

DPM Smock (Jacket)

Green / DPM Shirt or Dark T-shirt

Black Hi-leg Boots

Wooly Hat and Gloves

 
 

 

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Copyright © 2003 230 (Congleton) Squadron
Last modified:
June 2008